2/28/2023 0 Comments The king of fighters xv maiMai can switch easily between pressure and zoning as the situation dictates, and can build her own meter quite safely. With access to meter, Mai's anti-air and whiff punishment become much more dangerous due to strong MAX mode hit-confirms, her Kagerou no Mai anti-air super, and her excellent Climax Art, which can severely punish relatively minor mistakes from very far away. She has some risky but surprising shenanigans with her Ukihane knee drop to repeatedly knock the opponent down and mix them up, as well as combining her EX Musasabi no Mai specials with her projectiles. She has some excellent EX moves for neutral play like her EX Kachousen, which helps her both zone and pressure her opponent. Mai tries to cut off space with her A Kachousen projectile and punish the opponent for trying to destroy or evade it with her normals and supers. Mai is a strong zoning character who combines good ground and air mobility with a strong projectile, some great supers, and a strong set of normal attacks. Shiranui-Ryu Ougi: Kunoichi - + Quick Combo Reference Quick Combo ReferenceĬr.B, cr.B, st.B, BC, cl.D, qcb+AC, hcf+BD, cr.D = 320 dmgĬr.B, cr.B, st.B, BC, cl.D, hcf+BD, qcb+AC, qcb+C, cl.A = 336 dmgĬl.D, BC, cl.D, qcb+A, qcb+AC, qcb+C, cl.A = 371 dmgĬr.B, cr.B, st.B, BC, cl.D, qcb+AC, qcb+A, SC, qcfx2+AC = 433 dmgĬr.B, cr.B, st.B, BC, cl.D, hcf+BD, qcfx2+AC = 433 dmgĬl.D, BC, cl.D, qcb+A, qcb+AC, qcb+C, SC, qcfx2+AC = 594 dmgĬr.B, cr.B, st.B, BC, cl.D, qcb+AC, hcf+D, SC, qcf,hcb+AC = 534 dmgĬr.B, cr.B, st.B, BC, cl.D, hcf+BD, qcb+AC, qcb+C, SC, qcfx2+AC = 566 dmgĬl.D, BC, cl.D, qcb+A, qcb+AC, qcb+C, SC, qcf,hcb+AC = 606 dmg Musasabi no Mai (ground) - charge briefly then + / (*)Ĭhou Hissatsu Shinobi-Bachi (ground) - + / (!)Ĭhou Hissatsu Shinobi-Bachi (air) - in air, + / (!) Sankaku-Tobi (wall jump) - in air near wall,
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |